Our research team spent several years exploring the power of virtual reality as a classroom learning tool. We sought to do something different. So, instead of bring high cost virtual reality headsets to schools, we used low cost cardboard headsets for instruction. This enabled nearly every student to have their own virtual reality headsets. So what did we learn? The details are below.
Join us for an online Book Talk. Stanford’s Graduate School of Education’s Science in The City Research Group welcomes the team of Dr. David Stroupe, Dr. Karen Hammerness, Dr. Scott McDonald, & Dr. Kirsten Mawyer. Together, they wrote an incredible text that explores and challenges how we train modern science teachers. Given, theoretical and practical challenges of teaching science, teacher educators must have a detailed understanding of how to build a science teaching force that understands students, understands curriculum, and understands core pedagogical practices. Join us for an online exploration of their new book.
When people design educational technology, they have someone in mind. Design is always intentional. An effective designer can created an educational technology tool that produces learning because is designed with a specific user in mind and customized to meet that end user’s needs. The EdTech remix hopes to create a wave of designers who are skilled at building culturally effective learning technology. By brining together top scholars, designer, tech teachers, and educators our collective build capacity for all participants. This project hopes to get insights from designers to understand how they approach modern educational technology design.
Technology offers us an opportunity forward. Currently, many students have laptops and cellular phones that have amazing capabilities that have are still underutilized in science classrooms. These devices offer important possibilities. First, these devices can take you to places that you cannot experience, like space and into cells. Smartphones can become VR devices, simulators, and…
Virtual Reality (VR) offers a new world for contemporary science teachers. As the number of students with smart phones increases over the years educators will have access to devices that can provide amazing intellectual resources for students
Virtual reality represents a new direction in technological advancements for educational research. While education has been slow to adopt new technology, educational technology companies have been slow to collaborate with teachers to produce pedagogically valuable resources. This project explores house science educators and science researchers collaborate to produce virtual reality instructional materials for the modern science students. What this means Is that educators can think critically about how technology can become a useful tool for building culturally relevant virtual reality instructional materials. At the 2019 conference for the National Association of researchers of science teaching, we presented a number of new research studies. The studies are here for you to review and share broadly.
The growing concern for providing access to science careers for African-American men has lead to many programs that attempt to provide students’ access to high end science education. We conducted a year-long study of one organization’s attempt to understand the challenges of teaching science in urban context. We monitored how the school’s leadership designed and…
In this new era of interactive technology, scholars have to consider how using technology with a lens on race and culture can improve students learning. If the vast majority of U.S. teachers do not share the racial identity of their students, how can technology bridge the cultural gap. Check out a brief overview of our…
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